HyperStudios

150,000 B.C.

150,000 B.C. is a platforming game. Yup. Don’t get too excited.


TL;DR at bottom.

Gameplay:

150,000 B.C. is a very simple platforming game. You jump on random floating blocks to reach the end of the level, and there are spikes that are your only obstacle besides gravity. There is a grand total of 4 entire levels in this game, each of which lasting less than 5 minutes each. I finished this game in 20 minutes, and I didn’t really enjoy it. The only part I enjoyed was the parkour parts, but the poor controls and level design made it agony to try and get past spikes. Touching spikes immediately reset the level to the beginning and you have to do it all over again.

If the game crashes, or you have to quit because of some game-breaking bug, you have to start all the way from the beginning because there is no saving. You should go into this game hoping that you won’t glitch out of the map, because if you fall you have to reset the entire game (luckily it doesn’t take long to regain your progress). The platforms have invisible platforms attached to the sides that you can glitch through and use to reach locations more easily. You can also get stuck inside walls and break stuff even more. It’s a very glitchy game, and very unpolished.

1/10

Graphics:

150,000 B.C. has very basic graphics, and probably uses generic assets that come with the software used to create this. The background is the same repeating image, and it is constantly being torn around the middle of the screen like a scanline on an old TV. There is only one dirt square tile used for all of the environment. The spike tiles look bad, and so does the portal tile for the entrance to next level. The graphics seem like placeholders, but it’s the real deal.

0/10

Music/Audio:

There isn’t much to speak of with the sound design in this game. Mostly because there really isn’t any. There are zero sound effects, and there is only one 30 second generic music track that just stops abruptly, it doesn’t even loop. After the music ends, it is just dead silence for the rest of the level until you die or reach the next level.

0/10

Conclusion:

150,000 B.C. sucks. There are only 4 short levels that can be completed in about 15 minutes. The controls are bad, the sounds effects are nowhere to be found, and the music is basically non-existent. The game is so glitchy that you can easily fail a level by falling out of the map, forcing you to restart the entire game because there is no saving. Save yourself from this game, just keep walking. Don’t torture yourself like I did. (You’re welcome.)

Overall: 0.3/10 – Not Recommended

TL;DR

Pros:

None!

Cons:

-Glitchy platforms

-Poor controls

-Constant screen tearing

-One short music track that stops abruptly and doesn’t even loop

-No sound effects

Check out my gameplay of 150,000 B.C. below to get a better idea of the game.


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